Brief to branded play
Marketers stay in the brief. Playbale picks the mechanic, writes the copy, and skins the canvas.
Nordic studio for branded play
Playbale turns a drop, a prize, and a look into a 480×720 canvas game — copy, art, unique link, and the reward on the finish card. Built for marketers, not game studios.
Ready engines · generated brand pack · publish or embed · prize on complete
Value
Marketers stay in the brief. Playbale picks the mechanic, writes the copy, and skins the canvas.
Forty-second runs on a portrait stage. Built for a drop, a queue, or a loyalty mail — not a game studio.
The finish card can be a code, a claim link, or a draw entry. Play is the wrapper around the offer.
Hosted, sandboxed, and scoped. Publish once. Share /g/slug or drop the custom element on any page.
How it works
01
Tell Studio the drop, the play, and the look. If something is missing, it asks — then writes one brief.
02
We instantiate a proven catalog game: catcher, Plinko, quiz, rhythm, and the rest. Scratch compose only if you ask.
03
Title, instructions, and a full slot pack — background, products, catcher — generated to match the brief.
04
A unique tenant link, an embed snippet, and a prize card on finish. Plays flow out to your CRM.
Fjell Cabin · live engine
Catch the winter merch.
Slide the wool tote under falling parcels. Three misses and the drop closes.
Slide or arrows to catch · P to pause
Score 0
Play a branded example
Same 480×720 canvas customers publish. The brief changes the copy, the prize, and the art slots — not a new codebase.
Get started
If we need the play type, the look, or a prize, we ask. Then we compose the game, the copy, and the art together.